CASESTUDY

UX research for a payments app

A UX case study on user research and concept validation for a FinTech startup

Industry

fintech

Duration

3 months

Services

UX Research, Concept Validation

Devices

Web & Mobile

A FinTech company approached us to conduct user research and validate their innovative concept. The goal was to help the client identify their users, understand their behavior, and the problems they face while using similar apps in the market.

We executed this UX research in four phases:

  1. Stakeholder interviews
  2. Competitor analysis as a secondary research
  3. Qualitative user research as a primary research
  4. UX strategy

Fintech design process

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Fintech design approach

Establishing the objectives

The objectives we set for our UX research were as follows:

  1. To identify the target audience, understand their behavior and their current processes pertaining to payments apps
  2. To find their key pain points viz. a viz. payments apps
  3. To understand what motivates them to use a payment service
  4. To Identify and understand the competitors in the space

User research methodology

Stakeholder interview

As an agency with a systematic approach to design, we performed both, primary and secondary research. But, before proceeding further with UX research, we interviewed the stakeholders. It was important to understand how they perceived their product, target audience, and the problems they hoped their app would solve for its users.

Primary research - User interviews

As part of our primary research, we conducted user interviews. We interviewed 20 individuals who were identical to the user personas we created. The purpose was to have a qualitative perspective of the experiences of actual users who used payments apps in their day to day activities. It helped us to understand exactly what users look for when they use a payments app, their primary pain points and what we can do to make their experiences better.

Secondary research - Competitor analysis

It was not possible to reach out to every single user of competitor apps and so we took to social media and app stores. We analyzed reviews and interactions from social media platforms like Twitter, Facebook etc. to gauge the general consensus of people towards payments apps, what led them to form their opinion and what could be done to change an unfavorable one.

Empathy mapping

Empathy mapping was used to help us synthesize our observations from the research phase. It enabled us to draw out unexpected insights into the user’s needs. Understanding the users’ mentality, helped us to identify genuine issues, problems or concerns that the users may have.

Creating User personas

The next important step was to create user personas. We focused on creating goal-directed user personas that would help us identify design problems and devise product strategy. It provided a clear understanding of the user behaviour and who the product was being created for.

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Observations from the research

Concept validation

One of the salient features of the UX research was helping put things in perspective. It helped the client to understand the needs of their ideal target audience and if they were in line with what they had perceived. It’s not an irregular occurrence when a product is overloaded with unnecessary features which are not appealing to the users and end up being an annoyance.

Design mockups

Humans process visual information the best. Hence, we created app design mockups with the UX research feedback. We wanted to make sure our client fully understood the user behaviour & needs to help them make the best app they could.

Final Outcome

  1. A better understanding of their user base, their needs, their complaints.
  2. Brought more clarity to the product and marketing strategy.
  3. Finally, with the help of design mockups, the client was able to understand what their app would look and function like.

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